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Virtual Graceland
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Virtual Graceland (1996)(Highway One)(Disc 2 of 2)[Mac-PC].iso
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GRACELND
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SHARED.DXR
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02370_Field_2370.txt
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1996-07-31
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-- Roll over object, Dave Code
property mySprite, rollCast, actorNum, birthFrame, visState, myLoc
-- append( rollerList, birth( script "rollOverParent", 18, gCastStart))
-- actUp getat(rollerList,1)
on birth me, sNum, rCast
global gNullChannel
set myLoc = the loc of sprite gNullChannel
set mySprite = sNum
set visState = 0
set rollCast = rCast
set birthframe = the frame
return me
end
on checkRoll me
global gNullChannel
if rollover(mySprite) and visState = 0 and the puppet of sprite gNullChannel = 0 then
put "rollUp"
puppetSprite gNullChannel, 1
set the loc of sprite gNullChannel = myLoc
set the castnum of sprite gNullChannel = rollCast
updatestage
set visState = 1
else
if not rollover(mySprite) and visState = 1 and the puppet of sprite gNullChannel = 1 then
put "rollDown"
set the loc of sprite gNullChannel = point(-500,-500)
updatestage
puppetSprite gNullChannel, 0
set visState = 0
end if
end if
end
on stepFrame me
global rollerlist
checkRoll
if the frame > birthframe + 2 or the frame < birthframe then
actDown me
end if
end
on actUp me
append(the actorlist, me)
end
on actDown me
killObj me
end
on rollerInit
global gRollStart, gRollCount, gNullChannel, gCastStart, rollerlist
if objectP(Rollerlist) then
repeat with i = 1 to count(rollerList)
actDown getAt(rollerList, i)
end repeat
end if
puppetSprite gNullChannel, 0
set rollerlist = []
repeat with i = 0 to gRollCount - 1
append( rollerList, birth( script "rollOverParent", gRollStart + i, gCastStart + i))
actUp getat(rollerList,i + 1)
end repeat
end
on killObj theObj
set mynum = getPos(the actorlist, theobj) -- into myNum
if myNum > 0 then
put getat(the actorlist, myNum) into temp
put "My Actor is" & myNum
deleteAt the actorlist, myNum
end if
end
on exitFrame
global gRollStart, gRollCount, gNullChannel, gCastStart
global gRoom, gBkgndRandomCount, rollerlist
set gRollStart = 18
set gRoom = "PA"
set gRollCount = 4
set gCastStart = the number of cast "PAtoBAbtn"
set gBkgndRandomCount = 1
-- Dave code
rollerInit
end